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Castle crashers gameplay12/10/2023 Now, kip up can save you, but that doesn't become available until level 7. Now, kip up can save you, but that doesn't become available until level 7.Īlternatively, wait and see if your friends can lure/push the enemy away from you so you can safely stand and retreat, either to safety or just enough to get more healing/participate from range. Oh, it's far too late for stepping to help at that point. Essentially, if you get revived, you HAVE to run - which is kind of a problem for Martials in particular, who have to spend an action to get up, *and* an action to grab their weapon, and then have to Stride - or Step, if they're in range of an enemy (because while only 1/4 enemies have Attack of Opportunity, how can you ever truly know unless you've moved out of range before?) You'd need to be heal substantially and protected for that to work. While it does me going down once is okay if you get stabilised (and are facing enemies who won't just finish you off and you aren't hit by persistent damage), dying potentially instantly on one failed recovery roll once when you have Wounded 1 is extremely punishing. There's no right answer here, but wherever your respective tables land, I hope you at least give it a fair bit of consideration. It's simple, and there's value in that simplicity, but it also creates this weird dynamic of being less concerned about dying PCs than nearly-dying PCs at times.Īt least for our table, the knowledge that there were many tables already playing with these rules without some gamebreaking issue, the knowledge that a shift of in-combat tactics can help with the frequency of the issue under dispute, and trust that the rest of the system is fairly balanced and tight are collectively enough for us to at least give them a sincere try before homeruling. What if I as a PC get healed but pretend to stay unconscious, or remain down and make evident I'm out of the fight? A lot of our tables have adopted a logic of "enemies don't try to kill downed PCs because they aren't a threat anymore" but never attempted to create more than a binary on what being a threat means. You're unlikely to die if hit, and that hit is much less likely to be critical.Ī lot of this boils down to how safe unconscious vs. You're not likely to die, due to intervention. Scenario 4: Conscious, stabilized, alive with most of your hit points. You're very likely to die if hit, but that hit is much less likely to be critical. Scenario 3: Conscious, stabilized, alive with few hit points. ![]() You're very likely to die if hit, and that hit be critical. ![]() You're not likely to die, either due to recovery or intervention. You're likely to die without getting stabilized. Scenario 1: Unconscious, dying out, not stabilized. The example is both reasonable and a little facetious, because you're only taking more hits in the situation where you've gotten a small heal and (presumably) remained a threat. Like, I could run this and decide I don't like it, but I see reason for this existing and I can see an upside here that makes me not write it off on the face of it To me what makes actions heroic is the stakes, and this raises them. What makes the character more likely to die is if they keep on fighting.Īnd I think experienced players will fall for this much more than new players. ![]() It really doesn't make sense and feels terrible to experience.Įspecially because, as a fundamentally unintuitive mechanic, new players are more likely to get stung by it and be put off the system entirely. ![]() In my opinion, getting a small heal should never make a character more likely to die, ever. This is heroic fantasy after all.īut on another point entirely, I really hate the fact that fast healing, small heals and the like can make the situation worse. I don't think that being true to life is something that this game should be concerned with. There is a buffer for game play consideration but it is much more true to life that going down and getting wounded means you're more likely than not to die AestheticDialectic wrote: As it stands now with the new rule it appears to be that "your first one is free" and after that you're incredibly likely to die.
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