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Spaceship control panel podium12/9/2023 You can edit spot lights or omni (point) lights after they have been inserted. However, you will not be able to choose a beam angle. When you click create, you will get similar inference snapping as Spot Lights. When you choose the Omni button, your options will be limited to Power and Color. PLS Omni light button will create omni or point lights. This will be the center point of the spot light. Next drag the beam angle line to a location on a face and click. When you make the second click, you will notice the axis will move to this point.īeam Angle. Your second click will be your where the light source will be located. Use your Shift to keep the cross hair fixed on the axis line. You can move the 3D cross hair anywhere in 3D space but if you move the cross hair along one of the axis lines, it will snap to the axis line. Once you do this you will see a 3D cross hair and an XYZ axis display. Think of this as your first inference point. Your first click will be to place the red square on an entity in your model. The red square represents the center of the XYZ axis. The spot lights have an intuitive inferencing method of placement based on a temporary XYZ axis with green, red and blue lines coming out from the center of the axis.įirst click. Placement - Once you have made Power, Color and Beam Angle selection, click on Create. If you want the spot light to have a soft shadow area outside of the spot light (or light drop off area) make the outer cone diameter greater than the inner cone. If you want the spot light to have hard edges, make the outer cone diameter equal to or less than the inner cone. The outer cone is the diameter of the spot light's drop off area or soft shadow area. The beam angle inner cone controls the size or diameter of the spot light referred to as the inner cone. Default color is white.īeam Angle - The spot light emits a cone shape light on the face you select. Just as in the Light Properties menu, there is a color picker which allows you to apply various colors to the spot light. Because light power is relative the the amount of ambient and natural light in the image and to the angle of your camera, you will need to experiment with power levels.Ĭolor - Color is self explanatory. A spot light power of 1 will be quite dim. Power - The light power value for spot lights ranges from 1 to 100. There are several things to consider before creating a spot light. SketchUp 2016 Release 1 Note - There is an issue with SketchUp 2016 and the color panel. For spot lights, you should also consider the Beam Angle options. However, before clicking on the Create button, examine the options such as Power and Color. To create an omni light, pick the Omni button.Ĭlicking on the Create button will invoke the placement process of either the spot or omni light. To create a spot light, pick the Spot button. Upon picking the Podium Light System Panel icon, the PLS user interface will be displayed. PLS is accessed from the SU Podium V2 Plus tool bar or from the SketchUp Plug-ins menu. PLS has a logical user interface and has an inferencing/ snap method that makes inserting spot lights and omni lights simple.Ĭlick here to watch video tutorials on artificial lighting It includes the spot light feature for SU Podium V2 as well as the method of inserting and editing omni lights (also referred to as point lights). Podium Light System is Podium's spot light and omni light user interface. Please click here to link directly to the video if the embedded version isn't working in your browser.
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